approximately a filter
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88230d862d
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@ -75,6 +75,10 @@ class Voice {
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float delay = 0, lastpw = 0; // delay slots for antialiasing
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uint8_t pulseStage = 1; // pulse wave phase
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float subosc = 1; // sub oscillator flipflop output
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// filter
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float b1=0, b2=0, b3=0, b4=0;
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};
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#endif
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@ -49,8 +49,9 @@ void Voice::off() {
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void Voice::run(Module* m, float* buffer, uint32_t samples) {
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// carry out per-voice calculations for each block of samples
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float out, t;
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float out, t, fb, res;
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float cut = 0.00513 + 0.075*env;
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// printf("%f ", delay);
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m->saw = 1;
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m->square = 1;
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@ -92,7 +93,20 @@ void Voice::run(Module* m, float* buffer, uint32_t samples) {
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delay += m->sub * subosc;
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// delay += (1-(m->noisegen/(float)(1<<30))) * m->noise; FIXME figure out what to do about noise
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buffer[i] += 0.125 * env * out;
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for (uint8_t ovs = 0; ovs < 4; ovs++) {
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fb = b4;
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// hard clip
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if (fb > 1) fb = 1;
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if (fb < -1) fb = -1;
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fb = out - (fb * 2);
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b1 = ((fb - b1) * cut) + b1;
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b2 = ((b1 - b2) * cut) + b2;
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b3 = ((b2 - b3) * cut) + b3;
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b4 = ((b3 - b4) * cut) + b4;
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}
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buffer[i] += 0.125 * env * b4;
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lastpw = m->pw;
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}
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// buffer[0] += 1;
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