resonance, crappy noise
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b04304f242
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b736c6534e
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@ -39,6 +39,9 @@ void Module::run(Voice* voice) {
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sub = patchRam.sub / 127.0f;
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sub = patchRam.sub / 127.0f;
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lfoPhase += lfoRateTable[patchRam.lfoRate];
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lfoPhase += lfoRateTable[patchRam.lfoRate];
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res = patchRam.vcfReso / 127.0 * 5;
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noise = patchRam.noise / 127.0;
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if (lfoPhase & 0x4000)
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if (lfoPhase & 0x4000)
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lfo = 0x1fff - (lfoPhase & 0x3fff);
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lfo = 0x1fff - (lfoPhase & 0x3fff);
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else
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else
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@ -32,7 +32,7 @@ class Module {
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void run(Voice* voice);
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void run(Voice* voice);
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// Voice voices[NUM_VOICES];
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// Voice voices[NUM_VOICES];
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float vcfCutoff = 0, vcfReso = 0;
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float res = 0;
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// precomputed values for all voices
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// precomputed values for all voices
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float pw; //, saw, square, sub;
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float pw; //, saw, square, sub;
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@ -98,14 +98,13 @@ void Voice::run(Module* m, float* buffer, uint32_t samples) {
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delay += m->sub * subosc;
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delay += m->sub * subosc;
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// delay += (1-(m->noisegen/(float)(1<<30))) * m->noise; FIXME figure out what to do about noise
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// delay += (1-(m->noisegen/(float)(1<<30))) * m->noise; FIXME figure out what to do about noise
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//out = 0.5-(rand() & 0xffff) / 65536.0;
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out += m->noise * (0.8-1.6 *(rand() & 0xffff) / 65536.0);
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out *= 0.5;
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out *= 0.5;
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float res = 3;
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for (uint8_t ovs = 0; ovs < 4; ovs++) {
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for (uint8_t ovs = 0; ovs < 4; ovs++) {
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fb = b4;
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fb = b4;
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// hard clip
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// hard clip
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fb = ((out*0.5) - fb) * res;
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fb = ((out*0.5) - fb) * m->res;
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if (fb > 4) fb = 4;
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if (fb > 4) fb = 4;
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if (fb < -4) fb = -4;
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if (fb < -4) fb = -4;
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// fb = 1.5 * fb - 0.5 * fb * fb * fb;
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// fb = 1.5 * fb - 0.5 * fb * fb * fb;
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