integer envelope
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@ -26,6 +26,11 @@ Module::Module() {
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void Module::run(Voice* voice) {
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// run updates for module board
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// FIXME break these out to the patch setter
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a = attackTable[patchRam.env_a]; // attack time coeff looked up in table
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d = decayTable[patchRam.env_d]; // decay time coeff looked up in table
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r = decayTable[patchRam.env_r]; // release time coeff looked up in table
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s = patchRam.env_s << 7; // scale 0x00-0x7f to 0x0000-0x3f80
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// work out the "master" cutoff
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vcfCutoff = patchRam.vcfFreq / 127.0f;
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vcfCutoff += lfo * (patchRam.vcfLfo/127.0f);
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@ -34,18 +39,17 @@ void Module::run(Voice* voice) {
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for (uint32_t i = 0; i < NUM_VOICES; i++) {
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switch (voice[i].envPhase) {
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case 0: // release phase FIXME use an enum I guess
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voice[i].env *= decayTable[patchRam.env_r] / 65536.0f; // "RC" decay to zero
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voice[i].env = (voice[i].env * d) >> 16; // "RC" decay to zero
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break;
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case 1: // attack phase
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voice[i].env += attackTable[patchRam.env_a] / 65536.0f; // linear attack to 1
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voice[i].env += a; // linear attack to 0x3fff
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break;
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case 2:
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float t = patchRam.env_s / 127.0f;
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voice[i].env = (voice[i].env - t) * (decayTable[patchRam.env_d] / 65536.0f) + t;
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voice[i].env = (((voice[i].env - s) * d) >>16 ) + s;
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break;
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}
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if (voice[i].env > 1.0f) {
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voice[i].env = 1.0f;
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if (voice[i].env > 0x3fff) {
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voice[i].env = 0x3fff;
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voice[i].envPhase = 2; // flip to decay
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}
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// per voice we need to calculate the key follow amount and envelope amount
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@ -37,6 +37,9 @@ class Module {
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// precomputed values for all voices
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float pw, saw, square, sub;
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// "internal state" values for patch parameters
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uint16_t a, d, s, r;
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struct {
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uint8_t lfoRate = 0x30; // lookup value defaults to 0x0200
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uint8_t lfoDelay = 0x00;
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@ -66,7 +69,7 @@ class Voice {
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void off();
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void run(Module* m, float* buffer, uint32_t samples);
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uint8_t envPhase = 0;
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float env = 0; // output amplitude
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int16_t env = 0; // output amplitude
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private:
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float omega = 0, theta = 0; // phase increment and angle
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@ -51,13 +51,15 @@ void Voice::run(Module* m, float* buffer, uint32_t samples) {
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// carry out per-voice calculations for each block of samples
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float out, t, fb, res;
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float cut = 0.00513 + 0.075*env;
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float cut = 0.00513 + 0.0000075*env;
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// printf("%f ", delay);
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m->saw = 1;
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m->square = 1;
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m->sub = .5;
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m->pw = 0.5;
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float amp = env / 4096.0f;
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for (uint32_t i = 0; i < samples; i++) {
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out = delay;
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delay = 0;
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@ -106,7 +108,7 @@ void Voice::run(Module* m, float* buffer, uint32_t samples) {
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b4 = ((b3 - b4) * cut) + b4;
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}
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buffer[i] += 0.125 * env * b4;
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buffer[i] += 0.125 * amp * b4;
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lastpw = m->pw;
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}
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// buffer[0] += 1;
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