nekobi-reworked/plugins/Nekobi/nekobee-src/nekobee_voice.h

184 lines
6.2 KiB
C

/* nekobee DSSI software synthesizer plugin
*
* Copyright (C) 2004 Sean Bolton and others.
*
* Portions of this file may have come from Steve Brookes'
* nekobee, copyright (C) 1999 S. J. Brookes.
* Portions of this file may have come from Peter Hanappe's
* Fluidsynth, copyright (C) 2003 Peter Hanappe and others.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef _XSYNTH_VOICE_H
#define _XSYNTH_VOICE_H
#include <string.h>
#include "nekobee_types.h"
/* maximum size of a rendering burst */
#define XSYNTH_NUGGET_SIZE 64
/* minBLEP constants */
/* minBLEP table oversampling factor (must be a power of two): */
#define MINBLEP_PHASES 64
/* MINBLEP_PHASES minus one: */
#define MINBLEP_PHASE_MASK 63
/* length in samples of (truncated) step discontinuity delta: */
#define STEP_DD_PULSE_LENGTH 72
/* length in samples of (truncated) slope discontinuity delta: */
#define SLOPE_DD_PULSE_LENGTH 71
/* the longer of the two above: */
#define LONGEST_DD_PULSE_LENGTH STEP_DD_PULSE_LENGTH
/* MINBLEP_BUFFER_LENGTH must be at least XSYNTH_NUGGET_SIZE plus
* LONGEST_DD_PULSE_LENGTH, and not less than twice LONGEST_DD_PULSE_LENGTH: */
#define MINBLEP_BUFFER_LENGTH 512
/* delay between start of DD pulse and the discontinuity, in samples: */
#define DD_SAMPLE_DELAY 4
struct _nekobee_patch_t
{
float tuning;
unsigned char waveform;
float cutoff;
float resonance;
float envmod;
float decay;
float accent;
float volume;
};
enum nekobee_voice_status
{
XSYNTH_VOICE_OFF, /* silent: is not processed by render loop */
XSYNTH_VOICE_ON, /* has not received a note off event */
XSYNTH_VOICE_SUSTAINED, /* has received note off, but sustain controller is on */
XSYNTH_VOICE_RELEASED /* had note off, not sustained, in final decay phase of envelopes */
};
struct blosc
{
int last_waveform, /* persistent */
waveform, /* comes from LADSPA port each cycle */
bp_high; /* persistent */
float pos, /* persistent */
pw; /* comes from LADSPA port each cycle */
};
/*
* nekobee_voice_t
*/
struct _nekobee_voice_t
{
unsigned int note_id;
unsigned char status;
unsigned char key;
unsigned char velocity;
unsigned char rvelocity; /* the note-off velocity */
/* translated controller values */
float pressure; /* filter resonance multiplier, off = 1.0, full on = 0.0 */
/* persistent voice state */
float prev_pitch,
target_pitch,
lfo_pos;
struct blosc osc1;
float vca_eg,
vcf_eg,
accent_slug,
delay1,
delay2,
delay3,
delay4,
c5;
unsigned char vca_eg_phase,
vcf_eg_phase;
int osc_index; /* shared index into osc_audio */
float osc_audio[MINBLEP_BUFFER_LENGTH];
float freqcut_buf[XSYNTH_NUGGET_SIZE];
float vca_buf[XSYNTH_NUGGET_SIZE];
};
#define _PLAYING(voice) ((voice)->status != XSYNTH_VOICE_OFF)
#define _ON(voice) ((voice)->status == XSYNTH_VOICE_ON)
#define _SUSTAINED(voice) ((voice)->status == XSYNTH_VOICE_SUSTAINED)
#define _RELEASED(voice) ((voice)->status == XSYNTH_VOICE_RELEASED)
#define _AVAILABLE(voice) ((voice)->status == XSYNTH_VOICE_OFF)
extern float nekobee_pitch[128];
typedef struct { float value, delta; } float_value_delta;
extern float_value_delta step_dd_table[];
extern float slope_dd_table[];
/* nekobee_voice.c */
nekobee_voice_t *nekobee_voice_new();
void nekobee_voice_note_on(nekobee_synth_t *synth,
nekobee_voice_t *voice,
unsigned char key,
unsigned char velocity);
void nekobee_voice_remove_held_key(nekobee_synth_t *synth,
unsigned char key);
void nekobee_voice_note_off(nekobee_synth_t *synth,
nekobee_voice_t *voice,
unsigned char key,
unsigned char rvelocity);
void nekobee_voice_release_note(nekobee_synth_t *synth,
nekobee_voice_t *voice);
void nekobee_voice_set_ports(nekobee_synth_t *synth,
nekobee_patch_t *patch);
void nekobee_voice_update_pressure_mod(nekobee_synth_t *synth,
nekobee_voice_t *voice);
/* nekobee_voice_render.c */
void nekobee_init_tables(void);
void nekobee_voice_render(nekobee_synth_t *synth, nekobee_voice_t *voice,
float *out, unsigned long sample_count,
int do_control_update);
/* inline functions */
/*
* nekobee_voice_off
*
* Purpose: Turns off a voice immediately, meaning that it is not processed
* anymore by the render loop.
*/
static inline void
nekobee_voice_off(nekobee_voice_t* voice)
{
voice->status = XSYNTH_VOICE_OFF;
/* silence the oscillator buffer for the next use */
memset(voice->osc_audio, 0, MINBLEP_BUFFER_LENGTH * sizeof(float));
/* -FIX- decrement active voice count? */
}
/*
* nekobee_voice_start_voice
*/
static inline void
nekobee_voice_start_voice(nekobee_voice_t *voice)
{
voice->status = XSYNTH_VOICE_ON;
/* -FIX- increment active voice count? */
}
#endif /* _XSYNTH_VOICE_H */