Simplify makefiles

This commit is contained in:
falkTX 2018-09-26 00:44:44 +02:00
parent e922bc4b63
commit 80cf7c92fe
8 changed files with 24 additions and 345 deletions

5
.gitignore vendored
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@ -11,6 +11,5 @@
.kdev_include_paths
.kdev4/
bin/*-dssi/
bin/*.lv2/
bin/Nekobi
bin/
build/

2
.gitmodules vendored
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@ -1,3 +1,3 @@
[submodule "dpf"]
path = dpf
url = git://github.com/DISTRHO/DPF
url = https://github.com/DISTRHO/DPF

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@ -4,24 +4,21 @@
# Created by falkTX
#
include Makefile.mk
include dpf/Makefile.base.mk
all: libs plugins modguis gen
all: dgl plugins gen
# --------------------------------------------------------------
libs:
dgl:
ifeq ($(HAVE_DGL),true)
$(MAKE) -C dpf/dgl
endif
plugins: libs
plugins: dgl
$(MAKE) all -C plugins/Nekobi
modguis: plugins
cp -r modguis/Nekobi.modgui/modgui bin/Nekobi.lv2/
cp modguis/Nekobi.modgui/manifest.ttl bin/Nekobi.lv2/modgui.ttl
ifneq ($(CROSS_COMPILING),true)
gen: plugins dpf/utils/lv2_ttl_generator
@$(CURDIR)/dpf/utils/generate-ttl.sh
ifeq ($(MACOS),true)
@ -30,15 +27,17 @@ endif
dpf/utils/lv2_ttl_generator:
$(MAKE) -C dpf/utils/lv2-ttl-generator
else
gen:
endif
# --------------------------------------------------------------
clean:
ifeq ($(HAVE_DGL),true)
$(MAKE) clean -C dpf/dgl
endif
$(MAKE) clean -C dpf/utils/lv2-ttl-generator
$(MAKE) clean -C plugins/Nekobi
rm -rf bin build
# --------------------------------------------------------------

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@ -1,150 +0,0 @@
#!/usr/bin/make -f
# Makefile for DISTRHO Plugins #
# ---------------------------- #
# Created by falkTX
#
AR ?= ar
CC ?= gcc
CXX ?= g++
# --------------------------------------------------------------
# Fallback to Linux if no other OS defined
ifneq ($(HAIKU),true)
ifneq ($(MACOS),true)
ifneq ($(WIN32),true)
LINUX=true
endif
endif
endif
# --------------------------------------------------------------
# Set build and link flags
BASE_FLAGS = -Wall -Wextra -pipe
BASE_OPTS = -O2 -ffast-math -mtune=generic -msse -msse2 -fdata-sections -ffunction-sections
ifneq ($(MACOS),true)
# MacOS doesn't support this
BASE_OPTS += -mfpmath=sse
endif
ifeq ($(MACOS),true)
# MacOS linker flags
LINK_OPTS = -fdata-sections -ffunction-sections -Wl,-dead_strip -Wl,-dead_strip_dylibs
else
# Common linker flags
LINK_OPTS = -fdata-sections -ffunction-sections -Wl,--gc-sections -Wl,-O1 -Wl,--as-needed
ifneq ($(SKIP_STRIPPING),true)
LINK_OPTS += -Wl,--strip-all
endif
endif
ifeq ($(RASPPI),true)
# Raspberry-Pi optimization flags
BASE_OPTS = -O2 -ffast-math -march=armv6 -mfpu=vfp -mfloat-abi=hard
LINK_OPTS = -Wl,-O1 -Wl,--as-needed -Wl,--strip-all
endif
ifeq ($(PANDORA),true)
# OpenPandora optimization flags
BASE_OPTS = -O2 -ffast-math -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfpu=neon -mfloat-abi=softfp
LINK_OPTS = -Wl,-O1 -Wl,--as-needed -Wl,--strip-all
endif
ifeq ($(NOOPT),true)
# No optimization flags
BASE_OPTS = -O2 -ffast-math -fdata-sections -ffunction-sections
endif
ifneq ($(WIN32),true)
# not needed for Windows
BASE_FLAGS += -fPIC -DPIC
endif
ifeq ($(DEBUG),true)
BASE_FLAGS += -DDEBUG -O0 -g
LINK_OPTS =
else
BASE_FLAGS += -DNDEBUG $(BASE_OPTS) -fvisibility=hidden
CXXFLAGS += -fvisibility-inlines-hidden
endif
BUILD_C_FLAGS = $(BASE_FLAGS) -std=c99 -std=gnu99 $(CFLAGS)
BUILD_CXX_FLAGS = $(BASE_FLAGS) -std=c++0x -std=gnu++0x $(CXXFLAGS) $(CPPFLAGS)
LINK_FLAGS = $(LINK_OPTS) -Wl,--no-undefined $(LDFLAGS)
ifeq ($(MACOS),true)
# No C++11 support
BUILD_CXX_FLAGS = $(BASE_FLAGS) $(CXXFLAGS) $(CPPFLAGS)
LINK_FLAGS = $(LINK_OPTS) $(LDFLAGS)
endif
# --------------------------------------------------------------
# Check for optional libs
ifeq ($(LINUX),true)
HAVE_DGL = $(shell pkg-config --exists gl x11 && echo true)
HAVE_JACK = $(shell pkg-config --exists jack && echo true)
HAVE_LIBLO = $(shell pkg-config --exists liblo && echo true)
endif
ifeq ($(MACOS),true)
HAVE_DGL = true
endif
ifeq ($(WIN32),true)
HAVE_DGL = true
endif
# --------------------------------------------------------------
# Set libs stuff
ifeq ($(HAVE_DGL),true)
ifeq ($(LINUX),true)
DGL_FLAGS = $(shell pkg-config --cflags gl x11)
DGL_LIBS = $(shell pkg-config --libs gl x11)
endif
ifeq ($(MACOS),true)
DGL_LIBS = -framework OpenGL -framework Cocoa
endif
ifeq ($(WIN32),true)
DGL_LIBS = -lopengl32 -lgdi32
endif
endif # HAVE_DGL
# --------------------------------------------------------------
# Set app extension
ifeq ($(WIN32),true)
APP_EXT = .exe
endif
# --------------------------------------------------------------
# Set shared lib extension
LIB_EXT = .so
ifeq ($(MACOS),true)
LIB_EXT = .dylib
endif
ifeq ($(WIN32),true)
LIB_EXT = .dll
endif
# --------------------------------------------------------------
# Set shared library CLI arg
SHARED = -shared
ifeq ($(MACOS),true)
SHARED = -dynamiclib
endif
# --------------------------------------------------------------

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@ -1,3 +0,0 @@
All final plugin builds will be placed in this folder.
There is no "make install" process, simply copy those files to their appropriate place.

2
dpf

@ -1 +1 @@
Subproject commit 3bbbef19fe12ef5d68f2810510da1fae6fdd35ff
Subproject commit eb1ec93eedb24e33c5e6d8442d7f2d1bd7038a13

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@ -1,163 +0,0 @@
#!/usr/bin/make -f
# Makefile for DISTRHO Plugins #
# ---------------------------- #
# Created by falkTX
#
# NAME, OBJS_DSP and OBJS_UI have been defined before
include ../../Makefile.mk
ifeq ($(OBJS_UI),)
HAVE_DGL = false
endif
# --------------------------------------------------------------
# Set which plugin formats to build
BUILD_JACK = true
ifeq ($(LINUX),true)
BUILD_DSSI = true
endif
BUILD_LV2 = true
BUILD_VST2 = true
# --------------------------------------------------------------
# Basic setup
TARGET_DIR = ../../bin
BUILD_C_FLAGS += -I.
BUILD_CXX_FLAGS += -I. -I../../dpf/distrho -I../../dpf/dgl
ifeq ($(HAVE_DGL),true)
BASE_FLAGS += -DHAVE_DGL
endif
ifeq ($(HAVE_JACK),true)
BASE_FLAGS += -DHAVE_JACK
endif
ifeq ($(HAVE_LIBLO),true)
BASE_FLAGS += -DHAVE_LIBLO
endif
# --------------------------------------------------------------
# Set plugin binary file targets
jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
vst = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
# --------------------------------------------------------------
# Set distrho code files
DISTRHO_PLUGIN_FILES = ../../dpf/distrho/DistrhoPluginMain.cpp
ifeq ($(HAVE_DGL),true)
DISTRHO_UI_FILES = ../../dpf/distrho/DistrhoUIMain.cpp ../../dpf/libdgl.a
endif
# --------------------------------------------------------------
# Handle plugins without UI
ifneq ($(HAVE_DGL),true)
dssi_ui =
lv2_ui =
DISTRHO_UI_FILES =
DGL_LIBS =
OBJS_UI =
endif
# --------------------------------------------------------------
# all needs to be first
all:
# --------------------------------------------------------------
# Common
%.c.o: %.c
$(CC) $< $(BUILD_C_FLAGS) -MD -MP -c -o $@
%.cpp.o: %.cpp
$(CXX) $< $(BUILD_CXX_FLAGS) -MD -MP -c -o $@
clean:
rm -f *.d *.o
rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2/
# --------------------------------------------------------------
# JACK
jack: $(jack)
$(jack): $(OBJS_DSP) $(OBJS_UI) $(DISTRHO_PLUGIN_FILES) $(DISTRHO_UI_FILES)
mkdir -p $(shell dirname $@)
$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) -lpthread $(DGL_LIBS) $(shell pkg-config --cflags --libs jack) -DDISTRHO_PLUGIN_TARGET_JACK -o $@
# --------------------------------------------------------------
# LADSPA
ladspa: $(ladspa_dsp)
$(ladspa_dsp): $(OBJS_DSP) $(DISTRHO_PLUGIN_FILES)
mkdir -p $(shell dirname $@)
$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) -lpthread $(SHARED) -DDISTRHO_PLUGIN_TARGET_LADSPA -o $@
# --------------------------------------------------------------
# DSSI
dssi: $(dssi_dsp) $(dssi_ui)
dssi_dsp: $(dssi_dsp)
dssi_ui: $(dssi_ui)
$(dssi_dsp): $(OBJS_DSP) $(DISTRHO_PLUGIN_FILES)
mkdir -p $(shell dirname $@)
$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) -lpthread $(SHARED) -DDISTRHO_PLUGIN_TARGET_DSSI -o $@
$(dssi_ui): $(OBJS_UI) $(DISTRHO_UI_FILES)
mkdir -p $(shell dirname $@)
$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(shell pkg-config --cflags --libs liblo) -DDISTRHO_PLUGIN_TARGET_DSSI -o $@
# --------------------------------------------------------------
# LV2
lv2_one: $(lv2)
lv2_dsp: $(lv2_dsp)
lv2_sep: $(lv2_dsp) $(lv2_ui)
$(lv2): $(OBJS_DSP) $(OBJS_UI) $(DISTRHO_PLUGIN_FILES) $(DISTRHO_UI_FILES)
mkdir -p $(shell dirname $@)
$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) -lpthread $(DGL_LIBS) $(SHARED) -DDISTRHO_PLUGIN_TARGET_LV2 -o $@
$(lv2_dsp): $(OBJS_DSP) $(DISTRHO_PLUGIN_FILES)
mkdir -p $(shell dirname $@)
$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) -lpthread $(SHARED) -DDISTRHO_PLUGIN_TARGET_LV2 -o $@
$(lv2_ui): $(OBJS_UI) $(DISTRHO_UI_FILES)
mkdir -p $(shell dirname $@)
$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) -DDISTRHO_PLUGIN_TARGET_LV2 -o $@
# --------------------------------------------------------------
# VST
vst: $(vst)
$(vst): $(OBJS_DSP) $(OBJS_UI) $(DISTRHO_PLUGIN_FILES) $(DISTRHO_UI_FILES)
mkdir -p $(shell dirname $@)
$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) -lpthread $(DGL_LIBS) $(SHARED) -DDISTRHO_PLUGIN_TARGET_VST -o $@
# --------------------------------------------------------------
-include $(OBJS_DSP:%.o=%.d)
ifeq ($(HAVE_DGL),true)
-include $(OBJS_UI:%.o=%.d)
endif
# --------------------------------------------------------------

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@ -12,47 +12,44 @@ NAME = Nekobi
# --------------------------------------------------------------
# Files to build
OBJS_DSP = \
DistrhoPluginNekobi.cpp.o
FILES_DSP = \
DistrhoPluginNekobi.cpp
OBJS_UI = \
DistrhoArtworkNekobi.cpp.o \
DistrhoUINekobi.cpp.o
FILES_UI = \
DistrhoArtworkNekobi.cpp \
DistrhoUINekobi.cpp
# --------------------------------------------------------------
# Do some magic
include ../Makefile.mk
include ../../dpf/Makefile.plugins.mk
# --------------------------------------------------------------
# Extra flags
LINK_FLAGS += -lpthread
# --------------------------------------------------------------
# Enable all possible plugin types
ifeq ($(BUILD_JACK),true)
ifeq ($(HAVE_JACK),true)
TARGETS += jack
endif
endif
ifeq ($(BUILD_DSSI),true)
TARGETS += dssi_dsp
ifeq ($(HAVE_DGL),true)
ifeq ($(HAVE_LIBLO),true)
TARGETS += dssi_ui
endif
endif
endif
ifeq ($(BUILD_LV2),true)
ifeq ($(HAVE_DGL),true)
TARGETS += lv2_sep
else
TARGETS += lv2_dsp
endif
endif
ifeq ($(BUILD_VST2),true)
TARGETS += vst
endif
all: $(TARGETS)